AI Insights · Timothy · April 2024
Top 5 2D Realistic Games on iOS in Croatia - Q1 2024
Discover the performance trends of the top 5 2D realistic games on iOS in Croatia for Q1 2024, including weekly downloads, revenue, and active users.
In the first quarter of 2024, the top 5 2D realistic games on iOS in Croatia showed varied performance metrics in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a detailed look into the trends for each game.
8 Ball Pool™ from Miniclip.com experienced a steady decline in weekly downloads, starting at around 1.3K in the first week of January and dropping to approximately 701 by the end of March. Weekly revenue showed fluctuations, peaking at about $1.6K in the first week of January and dipping to a low of around $656 in mid-February. Active users started at 20.1K and saw a slight decline, ending the quarter at 19.6K.
Evony by TOP GAMES INC. had a varying performance in weekly downloads, starting at 494 and dropping to 266 by the end of March. Weekly revenue peaked at around $2.4K in the second week of January but showed a downward trend, ending at approximately $695. Active users started at 1.4K, fluctuated throughout the quarter, and ended at 1.1K.
Woodoku - Wood Block Puzzles by Tripledot Studios saw an increase in weekly downloads early in the quarter, peaking at around 383 in the first week of February before declining to 119 by the end of March. Active users started at 2.4K, peaked at 3.1K in mid-January, and ended the quarter at around 2.4K.
Stormshot: Isle of Adventure from FunPlus International AG showed a rise in weekly downloads early in the quarter, peaking at around 405 in mid-January but dropping to 56 by the end of March. Weekly revenue showed fluctuations, starting at $584 and ending at $51. Active users started at 370, peaked at 706 in mid-January, and declined to 410 by the end of March.
Zynga Poker ™ - Texas Hold'em by Zynga Inc. maintained a relatively stable performance in weekly downloads, ranging from 148 to 262 throughout the quarter. Weekly revenue showed a peak at around $1.7K in the first week of February, ending the quarter at approximately $959. Active users started at 10.6K, peaked at 14K in mid-March, and ended the quarter at 12.9K.
For more insights and detailed data, visit Sensor Tower.